Hoi4 Soviet Union Guide 2020! Hope this was helpful, as always! Yes, this game is just brilliant, offering countess opportunities to create an alternative history. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. Specify when and how many. You have a couple of different infantry templates but they're all not good. Guide - Steam Community Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Hello, thanks for your comment. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. Build civs until 1939 then build mils. Still, I like the perpendicular fallback lines. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. How to play Soviets since no step back? : r/hoi4 - reddit 1 mo. Winter is a game changer. Contents 1 Geography 2 Events Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. Centralization and Discipline15. All rights reserved. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. Developer diaries - Hearts of Iron 4 Wiki - Paradox Wikis First of, mot will make your divisions cheaper, but mech will make them have better stats overall. ago. In fact, I used only 3 at the end of the game. You need to sign in or create an account to do that. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. I even racked up the army buffs, my supply is good, and Im using the big guns. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP - YouTube This item has been removed from the community because it violates Steam Community & Content Guidelines. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. This item will only be visible in searches to you, your friends, and admins. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". Soviet national focus tree. Hey thanks , mostly approximately 140 160 divisions. For a love of Blitzkrieg. Please note, Ill be updating this onto current and new guides as well. Anything player controled is easy. Armor is useful if you believe your division will not be pierceable with upgrades. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Please see the. 148. r/hoi4. So final template is 12-7-2 HT-mech-SPAA. All countries trade with you FIRST and buy licenses like Fighter I from you. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. I can't even contain Germany anymore, not even with forts. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Alas, France is on the brink of civil war with the communists quickly growing in strength. maybe CAS/air superiority issues? This item will only be visible to you, admins, and anyone marked as a creator. This is what they should look like: Lets look at the variants you should aim for. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. 10 Powerful Hearts of Iron 4 Infantry Templates. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. I really want to play this game well yet I cannot find a way. The individual tanks have 200 armor and 100+ piercing, and I . This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . Supports: Limit support companies on this one. Template issues for sure. Spain was capped at 5 last patch because of the amount of territory. It is only visible to you. For the Axis and anyone who will fight in Africa, reliability is useful. Get the first mechanized tech to get a flat hardness buff on your motorized. This item has been removed from the community because it violates Steam Community & Content Guidelines. Thanks for the post. It's often recommended to make some of both. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. And unlike 14/4 marines, once these land they can actually fight. Well, thats my military tactic in a concise nutshell. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? Fix your eco, the rest will be much better. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. For more information, please see our HSPG will just make you lose to tanks and aren't usually practical. New comments cannot be posted and votes cannot be cast. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Thank you! 120 divisions of 20 width infantry with artillery, AA and engineers. Variants: The ratio here can be toyed with quite a bit. Helf me, Hanz. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. The Hearts of Iron 4 Soviet rework is so big it needed its - PCGamesN 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist.