Its also very cheap considering the bonus. Not bad per se, just not worth the points. Press question mark to learn the rest of the keyboard shortcuts. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Take weak stomach instead. Can be annoying having to eat so often, though. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. Description: Increases the chance of scratches, lacerations or bites breaking the skin. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. Reddit and its partners use cookies and similar technologies to provide you with a better experience. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. I'd rather level up dancing or piano (an actual mod skill). More annoying than anything, gives you less time in the day. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. How did you find the list? Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base). if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. You gain a form of 'Brave' after surviving long enough. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Though its hard to justify taking for 8 points. Pacifist, despite what it says, only makes you get 30% less experience with weapons. 142. Anything that increases endurance loss will probably get you killed. The only opinion I disagree with is thin-skinned. Athletic 5; Strong 3. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. With Sunday Driver, your vehicle will not perform when you need it. I guess it is really playstyle dependent. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. Underweight - 6 points. Just sleep through the nights or carry a flashlight, its that easy. Can be overcome when you build up your stealth skills. Cookie Notice Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Save my name, email, and website in this browser for the next time I comment. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Pair with cowardly (or agoraphobic) and you have a very speedy character. Because of this, it's an easy +2 point that can go towards a decent positive trait. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. Because of this, it's an easy +2 point that can go towards a decent positive trait. And disease can be avoided by spacing out crops. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Probably gonna go back and alter some things. Inconspicuous and Graceful: you probably didn't look into how these work. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. For experienced players this can actually be a positive-ish trait once you get past the early game. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. That fire officer + underweight combo is pretty awesome. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). Free points. I imagine most players that die in combat die because they weren't backing away fast enough. One decent trait for getting a couple of points back is of course slow reader. High Thirst is great for a few extra points. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Espaol - Latinoamrica (Spanish - Latin America). Maybe not deadly, but you will attract a few more zombies. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Pacifist + fast learner combo is broken. Although it seems daunting at first, a good source of water is really not that hard to come across. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). Outdoorsman: I never take it. Solid option for people wanting to live off the grid. Dont take this. Just fast forward time. Most persist. Still pretty bad for new players. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. https://discord.gg/theindiestone, Press J to jump to the feed. All trademarks are property of their respective owners in the US and other countries. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. In particular it allows you to get away with medium-to-low strength. This also applies to backpack storage but is still a convenience perk. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Which negative traits do you guys usually pick? Water is easy to obtain. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} This list will show you my personal favorites and make you think of some traits you didnt consider before. 7. If you're not a Burglar (or Police) it's a very good pick. and our Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. All rights reserved. This one will really depend on the type of character you want to play and which version of the game you are playing. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Same thing with under/overweight. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. I disagree with the Sunday Driver for one huge reason. For more information, please see our Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. Expensive, prevents you from taking slow healer, mostly useless. As far as I know it's not like 10-100 times per second or anything like that. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. You can just eat more or less and eventually it will be free points. Underweight knocks you down to 8 and is pita to grind. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. You can simply plant a couple more crops to get the same effect. Play deaf, it's 12 free points. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. Negative traits give you points back, which you'll need if your occupation puts you in the negative. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. In order to survive, you do have to put in a little more effort, but you earn more points in return. Both fitness and strength are very hard to level up. -2 Fitness, Description: Low strength, low endurance and prone to injury. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. This trait is pretty good for exactly the same reasons as underweight. Waste of points. As these two are pretty similar to each other i thought id bring them both under the same category. This list will show you my personal favorites and make you think of some traits you didn't consider before. Only worth taking if you have slow modded vehicles. It's only useful to save time and hence make the game slightly less boring. Note: the ratings are aimed towards new players on default settings. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Prone to illness + outdoorsman somewhat cancel out for +2 points. Which DOES affect stamina. This will only really become a problem if you are playing in a multiplayer server. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. You can test this all out using the debug mode of PZ. It helps peel away some of them from larger groups. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. I think speed demon also increases your gas consumption so thats yet another reason not to take it. Iron Gut: Easy 1/5. Create an account to follow your favorite communities and start taking part in conversations. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. Many people don't care about the lost time; at least for single player. Again you probably don't know how detection works in the game. https://discord.gg/theindiestone, Press J to jump to the feed. Gymnast is S tier just like athletic. 25% slower xp gain with weapons. Press question mark to learn the rest of the keyboard shortcuts. My opinions on each trait in the game I made in an ADHD fuelled frenzy. Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. May be worth it if its something you personally struggle with, or if it fits your playstyle. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. This one may be a no-go for you and I can understand that. Comments are on moderation and will be approved in a timely manner. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. Athletic is non negotiable. Despite this it is still a very significant issue with stealth, yes. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Take fast learner instead. Oh, you mean in game? Remember now, try the sledgehammer then post your questions. Significantly defeats the purpose of using vehicles. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. I figured you guys would appreciate it. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} You will amass a whopping 8 points to use on some other positive traits as well. Scratches and Lacerations you can heal from but theres no coming back from bites. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway.
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